Object properties

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Object properties

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Each of the objects you have got to know so far can be influenced or changed by you via the Properties window. In the Default view, the Properties window is always displayed on the right-hand side of the program interface.

The following icons can be found on all objects:

Btn_Active

The object will be taken into account during playback.
If the switch is deactivated, the object is removed from the Timeline view and is not displayed when the presentation is played.
The Timeline only displays objects that are to be played. In the Storyboard view and the image list view, the object is then marked with a red cross. If you want to display an image again, call up the image list or the Storyboard. There you can allow the display again.

Btn_Eye

The object is visible and/or audible when the presentation is played.
If the eye is crossed out, the object is omitted during playback and displayed grayed out in the Timeline.

Btn_Duration

Specify the display duration of the object here. You can type the duration directly into the field or work with the spin edits (triangle up/down).
Click on the unit (s) to change it or to find a selection of predefined times.

Btn_Scale

Intelligently scale duration: Change the display duration of objects while (optionally) taking into account timings located on the object or in the object.

Btn_Gap

Define a time interval to a predecessor object.

Btn_Motionblur

If motion blur for video output is active in the project settings, you will find this symbol in the properties.
Deactivate/activate the icon object by object to calculate the selected object with or without motion blur when creating a video.

Intelligent scaling

Intelligent skalieren

Intelligent skalieren

Use this function to change the display duration of objects and adjust transitions, motion paths, transparencies, camera pans and text animations.

The playback speed of sounds and videos can also be adjusted to a new duration, allowing videos and sound to be played faster or slower.

First select the object to be adjusted in the Timeline. This can also be a chapter object or a Flexi-Collage.

Then click on the Intelligent scaling icon. Enter the new target duration and specify which property of the selected object should also be adjusted.

symbol-info

There are constellations where it is difficult to recognize how large the value for the new total duration of the content to be scaled must be, for example the area between two marking lines. To help, insert a placeholder object and drag it to the required duration in Timeline. Then read the properties of the placeholder to find out what the new target duration must be. Then remove the placeholder object again.

Apply properties

Properties such as transitions, image effects and text animations can be transferred between any objects.

Apply properties

Apply properties

1 Copy the object (for example an image) from which the properties are to be transferred.

To do this, select the image in the Timeline and press  Ctrl  +  C . (Or right-click on the image and copy). The object with its properties is now in the clipboard of the computer.

2 To transfer the cached properties, select the object (or several objects) to be modified, right-click on it and select Apply properties.

3 The window shown opposite opens. Activate the properties that are to be transferred from the source to the selected object with a check mark. Select the corresponding insertion target. Confirm your selection with OK.

The properties transferred in this way are now also available on the selected objects. However, they can still be changed individually on the objects.

For example, to  transfer a transition from an image to a Flexi-Collage object, first right-click the image and select Copy. Now click the Flexi-Collage button with the right mouse button and select Apply properties. Select the item Image fade-in and at Paste target Flexi-Collage.

Multiply objects

Multiply objects

Multiply objects

If you want to copy and paste several objects with identical properties repeatedly, a corresponding function is available. Inthis way, even more complex Chapters and Flexi-Collages can be quickly multiplied and pasted one after the other.

To do this, select the object to be multiplied and go to Edit / Multiply and specify the number of repetitions you want.